In my previous post, I discussed a problem in missing data over TCP connection that happened in a racy manner, only every few hundred runs. As it turns out, there is a simple way to make the code run into the problem every single time.
Change these lines:
And voila, you will consistently run into the problem . Wait, run that by me again, what is going on here?
As it turns out, the issue is in the server, more specifically, here and here. We use a StreamReader to read the first line from the client, do some processing, and then hand it to the ProcessConnection method, which also uses a StreamReader. More significantly, it uses a different StreamReader.
Why is that significant? Well, because of this, the StreamReader has buffers, by default, that are 1KB in size. So here is what happens in the case above: we send a single packet to the server, and when the first StreamReader reads from the stream, it fills the buffer with the two messages. But since there is a line break between them, when we call ReadLineAsync, we actually only get the first one.
Then, we when get to the ProcessConnection method, we have another StreamReader, which also reads from the stream, but the second message had already been read (and is waiting in the first StreamReader buffer), so we are waiting for more information from the client, which will never come.
So how come it sort of works if we do this in two separate calls? Well, it is all about the speed. In most cases, when we split it into two separate calls, the server socket has only the first message in there when the first StreamReader runs, so the second StreamReader is successful in reading the second line. But in some cases, the client manages being fast enough and sending both messages to the server before the server can read them, and voila, we have the same behavior, only much more unpredictable.
The key problem was that it wasn’t obvious we were reading too much from the stream, and until we figured that one out, we were looking in a completely wrong direction.
More posts in "Challenge" series:
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- (30 Jun 2022) Find the stack smash bug…
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- (05 May 2022) Spot the optimization
- (06 Apr 2022) Why is this code broken?
- (16 Dec 2021) Find the slow down–answer
- (15 Dec 2021) Find the slow down
- (03 Nov 2021) The code review bug that gives me nightmares–The fix
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- (20 Apr 2020) Generate matching shard id
- (02 Jan 2020) Spot the bug in the stream
- (28 Sep 2018) The loop that leaks–Answer
- (27 Sep 2018) The loop that leaks
- (03 Apr 2018) The invisible concurrency bug–Answer
- (02 Apr 2018) The invisible concurrency bug
- (31 Jan 2018) Find the bug in the fix–answer
- (30 Jan 2018) Find the bug in the fix
- (19 Jan 2017) What does this code do?
- (26 Jul 2016) The race condition in the TCP stack, answer
- (25 Jul 2016) The race condition in the TCP stack
- (28 Apr 2015) What is the meaning of this change?
- (26 Sep 2013) Spot the bug
- (27 May 2013) The problem of locking down tasks…
- (17 Oct 2011) Minimum number of round trips
- (23 Aug 2011) Recent Comments with Future Posts
- (02 Aug 2011) Modifying execution approaches
- (29 Apr 2011) Stop the leaks
- (23 Dec 2010) This code should never hit production
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- (04 Mar 2010) Robust enumeration over external code
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