ChallengeFind the bug fix

time to read 1 min | 104 words

Usually I tend to pose bugs as the challenges, and not the bug fixes, but this is an interesting one. Take a look at the following code:

var handles = new List<WaitHandle>();
using (
	var stream = new FileStream(path, FileMode.CreateNew, FileAccess.Write, FileShare.None, 0x1000,
								 FileOptions.Asynchronous))
{
	for (int i = 0; i < 64; i++)
	{
		var handle = new ManualResetEvent(false);
		var bytes = Encoding.UTF8.GetBytes( i + Environment.NewLine);
		stream.BeginWrite(bytes, 0, bytes.Length, delegate(IAsyncResult ar)
		{
			stream.EndWrite(ar);
			handle.Set();
		}, stream);
		handles.Add(handle);
	}
	WaitHandle.WaitAll(handles.ToArray());
	stream.Flush();

}

Now, tell me why I am creating a ManualResetEvent manually, instead of using the one that BeginWrite IAsyncResult will return?

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