The complexity of unity
This post is about the Rhino Tools project. It has been running for a long time now, over 5 years, and amassed quite a few projects in it.
I really like the codebase in the projects in Rhino Tools, but secondary aspects has been creeping in that made managing the project harder. In particular, putting all the projects in a single repository made it easy, far too easy. Projects had an easy time taking dependencies that they shouldn’t, and the entire build process was… complex, to say the least.
I have been somewhat unhappily tolerant of this so far because while it was annoying, it didn’t actively create problems for me so far. The problems started creeping when I wanted to move Rhino Tools to use NHibernate 2.1. That is when I realized that this is going to be a very painful process, since I have to take on the entire Rhino Tools set of projects in one go, instead of dealing with each of them independently. the fact that so many of the dependencies where in Rhino Commons, to which I have a profound dislike, helped increase my frustration.
There are other things that I find annoying now, Rhino Security is a general purpose library for NHibernate, but it makes a lot of assumptions about how it is going to use, which is wrong. Rhino ETL had a dependency on Rhino Commons because of three classes.
To resolve that, I decided to make a few other changes, taking dependencies is supposed to be a hard process, it is supposed to make you think.
I have been working on splitting the Rhino Tools projects to all its sub projects, so each of them is independent of all the others. That increase the effort of managing all of them as a unit, but decrease the effort of managing them independently.
The current goals are to:
- Make it simpler to treat each project independently
- Make it easier to deal with the management of each project (dependencies, build scripts)
There is a side line in which I am also learning to use Git, and there is a high likelihood that the separate Rhino Tools projects will move to github. Suversion’s patching & tracking capabilities annoyed me for the very last time about a week ago.