Oren Eini

CEO of RavenDB

a NoSQL Open Source Document Database

Get in touch with me:

oren@ravendb.net +972 52-548-6969

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time to read 3 min | 533 words

Measuring the length of time that a particular piece of code takes is a surprising challenging task. There are two aspects to this, the first is how do you ensure that the cost of getting the start and end times won’t interfere with the work you are doing. The second is how to actually get the time (potentially many times a second) in as efficient way as possible.

To give some context, Andrey Akinshin does a great overview of how the Stopwatch class works in C#. On Linux, that is basically calling to the clock_gettime system call, except that this is not a system call. That is actually a piece of code that the Kernel sticks inside your process that will then integrate with other aspects of the Kernel to optimize this. The idea is that this system call is so frequent that you cannot pay the cost of the Kernel mode transition. There is a good coverage of this here.

In short, that is a very well-known problem and quite a lot of brainpower has been dedicated to solving it. And then we reached this situation:

image

What you are seeing here is us testing the indexing process of RavenDB under the profiler. This is indexing roughly 100M documents, and according to the profiler, we are spending 15% of our time gathering metrics?

The StatsScope.Start() method simply calls Stopwatch.Start(), so we are basically looking at a profiler output that says that Stopwatch is accounting for 15% of our runtime?

Sorry, I don’t believe that. I mean, it is possible, but it seems far-fetched.

In order to test this, I wrote a very simple program, which will generate 100K integers and test whether they are prime or not. I’m doing that to test compute-bound work, basically, and testing calling Start() and Stop() either across the whole loop or in each iteration.

I run that a few times and I’m getting:

  • Windows: 311 ms with Stopwatch per iteration and 312 ms without
  • Linux: 450 ms with Stopwatch per iteration and 455 ms without

On Linux, there is about 5ms overhead if we use a per iteration stopwatch, on Windows, it is either the same cost or slightly cheaper with per iteration stopwatch.

Here is the profiler output on Windows:

image

And on Linux:

image

Now, that is what happens when we are doing a significant amount of work, what happens if the amount of work is negligible? I made the IsPrime() method very cheap, and I got:

image

So that is a good indication that this isn’t free, but still…

Comparing the costs, it is utterly ridiculous that the profiler says that so much time is spent in those methods.

Another aspect here may be the issue of the profiler impact itself. There are differences between using Tracing and Sampling methods, for example.

I don’t have an answer, just a lot of very curious questions.

time to read 3 min | 417 words

A customer called us, quite upset, because their RavenDB cluster was failing every few minutes. That was weird, because they were running on our cloud offering, so we had full access to the metrics, and we saw absolutely no problem on our end.

During the call, it turned out that every now and then, but almost always immediately after a new deployment, RavenDB would fail some requests. On a fairly consistent basis, we could see two failures and a retry that was finally successful.

Okay, so at least there is no user visible impact, but this was still super strange to see. On the backend, we couldn’t see any reason why we would get those sort of errors.

Looking at the failure stack, we narrowed things down to an async operation that was invoked via DataDog. Our suspicions were focused on this being an error in the async machinery customization that DataDog uses for adding non-invasive monitoring.

We created a custom build for the user that they could test and waited to get the results from their environment. Trying to reproduce this locally using DataDog integration didn’t raise any flags.

The good thing was that we did find a smoking gun, a violation of the natural order and invariant breaking behavior.

The not so good news was that it was in our own code. At least that meant that we could fix this.

Let’s see if I can explain what is going on. The customer was using a custom configuration: FastestNode. This is used to find the nearest / least loaded node in the cluster and operate from it.

How does RavenDB know which is the fastest node? That is kind of hard to answer, after all. It checks.

Every now and then, RavenDB replicates a read request to all nodes in the cluster. Something like this:

The idea is that we send the request to all the nodes, and wait for the first one to arrive. Since this is the same request, all servers will do the same amount of work, and we’ll find the fastest node from our perspective.

Did you notice the cancellation token in there? When we return from this function, we cancel the existing requests. Here is what this looks like from the monitoring perspective:

image

This looks exactly like every few minutes, we have a couple of failures (and failover) in the system and was quite confusing until we figured out exactly what was going on.

time to read 2 min | 369 words

RavenDB is a .NET application, written in C#. It also has a non trivial amount of unmanaged memory usage. We absolutely need that to get the proper level of performance that we require.

With managing memory manually, there is also the possibility that we’ll mess it up. We run into one such case, when running our full test suite (over 10,000 tests) we would get random crashes due to heap corruption. Those issues are nasty, because there is a big separation between the root cause and the actual problem manifesting.

I recently learned that you can use the gflags tool on .NET executables. We were able to narrow the problem to a single scenario, but we still had no idea where the problem really occurred. So I installed the Debugging Tools for Windows and then executed:

 &"C:\Program Files (x86)\Windows Kits\10\Debuggers\x64\gflags.exe" /p /enable C:\Work\ravendb-6.0\test\Tryouts\bin\release\net7.0\Tryouts.exe

What this does is enable a special debug heap at the executable level, which applies to all operations (managed and native memory alike).

With that enabled, I ran the scenario in question:

PS C:\Work\ravendb-6.0\test\Tryouts>  C:\Work\ravendb-6.0\test\Tryouts\bin\release\net7.0\Tryouts.exe
42896
Starting to run 0
Max number of concurrent tests is: 16
Ignore request for setting processor affinity. Requested cores: 3. Number of cores on the machine: 32.
         To attach debugger to test process (x64), use proc-id: 42896. Url http://127.0.0.1:51595
Ignore request for setting processor affinity. Requested cores: 3. Number of cores on the machine: 32.  License limits: A: 3/32. Total utilized cores: 3. Max licensed cores: 1024
http://127.0.0.1:51595/studio/index.html#databases/documents?&database=Should_correctly_reduce_after_updating_all_documents_1&withStop=true&disableAnalytics=true
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
    at Sparrow.Server.Compression.Encoder3Gram`1[[System.__Canon, System.Private.CoreLib, Version=7.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].Encode(System.ReadOnlySpan`1<Byte>, System.Span`1<Byte>)
    at Sparrow.Server.Compression.HopeEncoder`1[[Sparrow.Server.Compression.Encoder3Gram`1[[System.__Canon, System.Private.CoreLib, Version=7.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]], Sparrow.Server, Version=6.0.0.0, Culture=neutral, PublicKeyToken=37f41c7f99471593]].Encode(System.ReadOnlySpan`1<Byte> ByRef, System.Span`1<Byte> ByRef)
    at Voron.Data.CompactTrees.PersistentDictionary.ReplaceIfBetter[[Raven.Server.Documents.Indexes.Persistence.Corax.CoraxDocumentTrainEnumerator, Raven.Server, Version=6.0.0.0, Culture=neutral, PublicKeyToken=37f41c7f99471593],[Raven.Server.Documents.Indexes.Persistence.Corax.CoraxDocumentTrainEnumerator, Raven.Server, Version=6.0.0.0, Culture=neutral, PublicKeyToken=37f41c7f99471593]](Voron.Impl.LowLevelTransaction, Raven.Server.Documents.Indexes.Persistence.Corax.CoraxDocumentTrainEnumerator, Raven.Server.Documents.Indexes.Persistence.Corax.CoraxDocumentTrainEnumerator, Voron.Data.CompactTrees.PersistentDictionary)
    at Raven.Server.Documents.Indexes.Persistence.Corax.CoraxIndexPersistence.Initialize(Voron.StorageEnvironment)

That pinpointed things so I was able to know exactly where we are messing up.

I was also able to reproduce the behavior on the debugger:

image (3)

This saved me hours or days of trying to figure out where the problem actually is.

time to read 4 min | 741 words

I’m doing a pretty major refactoring inside of RavenDB right now. I was able to finish a bunch of work and submitted things to the CI server for testing. RavenDB has several layers of tests, which we run depending on context.

During development, we’ll usually run the FastTests. About 2,300 tests are being run to validate various behaviors for RavenDB, and on my machine, they take just over 3 minutes to complete. The next tier is the SlowTests, which run for about 3 hours on the CI server and run about 26,000 tests. Beyond that we actually have a few more layers, like tests that are being run only on the nightly builds and stress tests, which can take several minutes each to complete.

In short, the usual process is that you write the code and write the relevant tests. You also validate that you didn’t break anything by running the FastTests locally. Then we let CI pick up the rest of the work. At the last count, we had about 9 dedicated machines as CI agents and given our workload, an actual full test run of a PR may complete the next day.

I’m mentioning all of that to explain that when I reviewed the build log for my PR, I found that there were a bunch of tests that failed. That was reasonable, given the scope of my changes. I sat down to grind through them, fixing them one at a time. Some of them were quite important things that I didn’t take into account, after all. For example, one of the tests failed because I didn’t account for sorting on a dynamic numeric field. Sorting on a numeric field worked, and a dynamic text field also worked. But dynamic numeric field didn’t. It’s the sort of thing that I would never think of, but we got the tests to cover us.

But when I moved to the next test, it didn’t fail. I ran it again, and it still didn’t fail. I ran it in a loop, and it failed on the 5th iteration. That… sucked. Because it meant that I had a race condition in there somewhere. I ran the loop again, and it failed again on the 5th. In fact, in every iteration I tried, it would only fail on the 5th iteration.

When trying to isolate a test failure like that, I usually run that in a loop, and hope that with enough iterations, I’ll get it to reproduce. Having it happen constantly on the 5th iteration was… really strange. I tried figuring out what was going on, and I realized that the test was generating 1000 documents using a random. The fact that I’m using Random is the reason it is non-deterministic, of course, except that this is the code inside my test base class:

image

So this is properly initialized with a seed, so it will be consistent.

Read the code again, do you see the problem?

image

That is a static value. So there are two problems here:

  • I’m getting the bad values on the fifth run in a consistent manner because that is the set of results that reproduce the error.
  • This is a shared instance that may be called from multiple tests at once, leading to the wrong result because Random is not thread safe.

Before fixing this issue so it would run properly, I decided to use an ancient debugging technique. It’s called printf().

In this case, I wrote out all the values that were generated by the test and wrote a new test to replay them. That one failed consistently.

The problem was that it was still too big in scope. I iterated over this approach, trying to end up with a smaller section of the codebase that I could invoke to repeat this issue. That took most of the day. But the end result is a test like this:

As you can see, in terms of the amount of code that it invokes, it is pretty minimal. Which is pretty awesome, since that allowed me to figure out what the problem was:

image

I’ve been developing software professionally for over two decades at this point. I still get caught up with things like that, sigh.

time to read 7 min | 1244 words

In this series so far, we reduced the storage cost of key/value lookups by a lot. And in the last post we optimized the process of encoding the keys and values significantly. This is great, but the toughest challenge is ahead of us, because as much as encoding efficiency matters, the absolute cost we have is doing lookups. This is the most basic operation, which we do billions of times a second. Any amount of effort we’ll spend here will be worth it. That said, let’s look at the decoding process we have right now. It was built to be understandable over all else, so it is a good start.

What this code does is to accept a buffer and an offset into the buffer. But the offset isn’t just a number, it is composed  of two values. The first 12 bits contain the offset in the page, but since we use 2-byte alignment for the entry position, we can just assume a zero bit at the start. That is why we compute the actual offset in the page by clearing the first four bits and then shifting left by three bits. That extracts the actual offset to the file, (usually a 13 bits value) using just 12 bits. The first four bits in the offset are the indicator for the key and value lengths. There are 15 known values, which we computed based on probabilities and one value reserved to say: Rare key/val length combination, the actual sizes are stored as the first byte in the entry.

Note that in the code, we handle that scenario by reading the key and value lengths (stored as two nibbles in the first byte) and incrementing the offset in the page. That means that we skip past the header byte in those rare situations.

The rest of the code is basically copying the key and value bytes to the relevant variables, taking advantage of partial copy and little-endian encoding.

The code in question takes 512 bytes and has 23 branches. In terms of performance, we can probably do much better, but the code is clear in what it is doing, at least.

The first thing I want to try is to replace  the switch statement with a lookup table, just like we did before.  Here is what the new version looks like:

The size of the function dropped by almost half and we have only 7 more branches involved. There are also a couple of calls to the memory copy routines that weren’t inlined. In the encoding phase, we reduced branches due to bound checks using raw pointers, and we skipped the memory calls routines by copying a fixed size value at varied offsets to be able to get the data properly  aligned. In this case, we can’t really do the same. One thing that we have to be aware of is the following situation:

image

In other words, we may have an entry that is at the end of the page, if we’ll try to read unconditionally 8 bytes, we may read past the end of the buffer. That is not something that we can do. In the Encode() case, we know that the caller gave us a buffer large enough to accommodate the largest possible size, so that isn’t an issue. That complicates things, sadly, but we can go the other way around.

The Decode() function will always be called on an entry, and that is part of the page. The way we place entries means that we are starting at the top and moving down. The structure of the page means that we can never actually place an entry below the first 8 bytes of the page. That is where the header and the offsets array are going, after all. Given that, we can do an unconditional read backward from the entry. As you can see in the image below, we are reading some data that we don’t care about, but this is fine, we can fix it later, and without any branches.

image

The end result is that we can have the following changes:

I changed the code to use a raw pointer, avoiding bound checks that we already reasoned about. Most interesting is the ReadBackward function. This is an inner function, and was properly inlined during JIT compilation, it implements the backward reading of the value. Here is what the assembly looks like:

With this in place, we are now at 133 bytes and a single branch operation. That is pretty awesome, but we can do better still. Consider the following code (explanations to follow):

Note that the first element in the table here is different, it is now setting the 4th bit. This is because we are making use of that. The structure of the bytes in the table are two nibbles, but no other value in the table sets the 4th bit. That means that we can operate on that.

Indeed, what we are doing is use the decoder byte to figure out what sort of shift we want. We have the byte from the table and the byte from the buffer. And we use the fact that masking this with 8 gives (just for this value) the value of 8. We can then use that to select the appropriate byte. If we have an offloaded byte, then we’ll shift the value by 8, getting the byte from the buffer. For any other value, we’ll get 0 as the shift index, resulting in us getting the value from the table. That gives us a function with zero branches, and 141 bytes.

I spent a lot of time thinking about this, so now that we have those two approaches, let's benchmark them. The results were surprising:

|                  Method |       Mean |    Error |   StdDev |
|------------------------ |-----------:|---------:|---------:|
|  DecodeBranchlessShifts | 2,107.1 ns | 20.69 ns | 18.34 ns |
|           DecodeBranchy |   936.2 ns |  1.89 ns |  1.68 ns |

It turns out that the slightly smaller code with the branches is able to beat up the branchless code. When looking into what they are doing, I think that I can guess why. Branches aren’t a huge problem if they are predictable, and in our case, the whole point of all of this is that the offload process where we need to go to the entry to get the value is meant to be a rare event. In branchless code, on the other hand, you have to do something several times to avoid a branch (like shifting the value from the buffer up and maybe shifting it down, etc).

You can’t really argue with a difference like that. We also tried an AVX version, to see if this would have better performance. It turns out that there is really no way for us to beat the version with the single branch. Everything else was at least twice as slow.

At this point, I believe that we have a winner.

time to read 8 min | 1459 words

Moving to nibble encoding gave us a measurable improvement in the density of the entries in the page.   The problem is that we pretty much run out of room to do so. We are currently using a byte per entry to hold the size of the entry (as two nibbles, of 4 bits each). You can’t really go lower than that.

Let’s review again what we know about the structure of the data, we have an 8KB page, with three sections, fixed size header and variable size offsets and entries array. Here is what this looks like:

image

This is called a slotted page design. The idea is that the offset array at the bottom of the page is maintaining the sort orders of the entries, and that we can write the entries from the top of the page. When we need to sort the entries, we just need to touch the offsets array (shown in yellow in the image).

Given that we are talking about size and density, we spent a lot of time trying to reduce the size of the entries, but can we do something with the header or the offsets? The header is just 4 bytes right now, two shorts that denote the location of the bottom and the top position in the page. Given that the page is 8KB in size, we have to use 16 bits integer to cover the range. For offsets, the situation is the same. We have to be able to point to the entry location on the page, and that means that we have to reach 8KB. So the offsets are actually 16 bits ints and take two bytes.

In other words, there is a hidden overhead of 2 bytes per entry that we didn’t even consider. In the case of our latest success, we were able to push 759 entries into the page, which means that we are actually using 18.5% of the page just to hold the offsets of the entries. That is 1.48 KB that is being used.

The problem is that we need to use this. We have to be able to point to an entry anywhere in the page, which means that we have to reach 0 .. 8192. The minimum size we can use is 16 bits or two bytes.

Or do we?

16 bits gives us a range of 0 .. 65,535, after all. That is far in excess of what we need. We could use a 64KB page, but there are other reasons to want to avoid that.

To cover 8KB, we only need 13 bits to cover the range we need, after all. For that matter, we can extend that bit by 25%. If we decide that an entry should be 2 bytes aligned, we can access the entire page in 12 bits.

That means that we have 4 whole free bits to play with. The first idea is to change the offsets array from 16 bits ints to 12 bits ints. That would save us 380 bytes at 759 entries per page. That is quite a lot. Unfortunately, working with bits in this manner would be super awkward. We are doing a lot of random access and moves while we are building the page. It is possible to do this using bits, but not fun.

So we can set things up so we have a nibble free to use. We just used nibbles to save on the cost of variable size ints, to great success.

However, we don’t need just a nibble, we need two of them. We need to store the size of the key and the value in bytes. Actually, we don’t need two nibbles. The size of the key and the value maxes at 8 bytes, after all. We can encode that in 3 bits. In other words, we need 6 bits to encode this information.

We only have 4 bits, however. It is a really nice idea, however, and I kept turning that in my head, trying to come up with all sorts of clever ways to figure out how we can push 64 values in 4 bits. The impact of that would be pretty amazing.

Eventually, I realized that it is fairly easy to prove, using math, that there is no way to do so. Faced with this failure, I realigned my thinking and found a solution. I don’t need to have a perfect answer, I can have a good one.

4 bits give me a range of 16 values (out of the possible 64). If I give up on trying to solve the whole problem, can I solve a meaningful part of it?

And I came up with the following idea. We can do a two-stage approach, we’ll map the most common 15 values of key and value sizes to those 4 bits. The last value will be a marker that you have to go and look elsewhere.

Using just the data in the offset, I’m able to figure out what the location of the entry in the page is as well as the size of the key and value for most cases. For the (hopefully rare) scenarios where that is not the case, we fall back to storing the size information as two nibbles preceding the entry data.

This is a pretty neat idea, even if I say so myself, and it has a good chance to allow us to save about 1 byte per entry in the common case. In fact, I tested that and about 90% of the cases in my test case are covered by the top 15 cases. That is a pretty good indication that I’m on the right track.

All of that said, let’s look at how this looks in code:

I’m using a switch expression here for readability, so it is clear what is going on. If the key and value sizes are in one of the known patterns, we can put that in the nibble we’ll return. If the value is not, we’ll write it to the entry buffer.

The Set method itself had to change in some subtle but crucial ways, let’s look at it first, then I’ll discuss those changes:

As before, we encode the entry into a temporary buffer. Now, in addition to getting the length of the entry, we are also getting the nibble that we’ll need to store.

You can see the changes in how we work with the offsets array following that. When we need to update an existing value, we are using this construction to figure out the actual entry offset:

var actualEntryOffset = ((offsets[idx] & 0xFFF0) >> 3);

What exactly is going on here? Don’t try to figure it out yet, let’s see how we are writing the data:

top = (ushort)((top - reqEntryLen) & ~1); // align on two bytes boundary 

offsets[idx] = (ushort)(top << 3 | nibble);

Those two code snippets may look very odd, so let’s go over them in detail.

First, remember that we have an 8KB page to work with, but we need to use 4 bits for the size nibble we got from encoding the entry. To address the full 8,192 values in the page, we’ll need to reserve 13 bits. That is… a problem. We solve that by saying that the entry addresses must always be aligned on two bytes boundary. That is handled by clearing the first bit in the new top computation. Since we are growing down, that has the effect of ensuring aligned-by-two.

Then, we merge the top location and the nibble together. We know that the bottom-most of the top is cleared, so we can just move the value by 3 bits and we know that we’ve 4 cleared bits ready.

Conversely, when we want to read, we clear the first 4 bits and then we shift by three. That has the effect of returning us back to the original state.

A little bit confusing, but we managed to get to squeeze 784 entries into the page using the realistic dataset and 765 using the full one. That is another 3.5% of space savings over the previous nibble attempt and over 10% increase in capacity from the variable integer approach.

And at this point, I don’t believe that there is anything more that I can do to reduce the size in a significant manner without having a negative impact elsewhere.

We are not done yet, however. We are done with the size aspect, but we also have much to do in terms of performance and optimizations for runtime.

In the meantime, you can see my full code here. In the next post, we are going to start talking about the actual machine code and how we can optimize it.

time to read 6 min | 1095 words

In my previous post, we stored keys and values as raw numbers inside the 8KB page. That was simple, but wasteful. For many scenarios, we are never going to need to utilize the full 8 bytes range for a long. Most numbers are far smaller.

In the example I gave in the last post, we are storing the following range of numbers (file offsets, basically). I’m using two test scenarios, one where I’m testing the full range (for correctness) and one where I’m testing files under 512 GB in size. Given that we are trying to compress the space, once we hit the 512GB mark, it is probably less urgent, after all.

Here are the number generations that I’m using:

 

What this means is:

Full data set Realistic data set
  •   3% in the first 128 bytes
  •   7% in the first 64 KB
  • 25% in the first 8 MB
  • 35% in the first 2 GB
  • 15% in the first 512 GB
  • 5% in the first 128 TB
  • 3% in the first 32 Petabytes
  • 2% in the first 4 Exabytes
  •   1% in the first 128 bytes
  •   2% in the first 64 KB
  • 27% in the first 8 MB
  • 35% in the first 2 GB
  • 25% in the first 512 GB

 

This is meant to verify that we can handle any scenario, in practice, we can usually focus on the first 512 GB, which is far more common.

Using both approaches, I can fit using my previous approach, up to 511 entries per page. That makes sense, we are storing the data raw, so how can we do better? Most of the time, we don’t need anywhere near 8 bytes per value. For that reason, we have variable length encoding, which has many names, such as variable size int, 7 bits integers, etc. I adapted some methods from the .NET codebase to allow me to operate on Spans, like so:

Let’s check what sort of savings we can get using this approach:

  • Under 127 bytes– 1 byte
  • 128 bytes .. 32 KB – 2 bytes
  • 32KB .. 8MB – 3 bytes
  • 8MB .. 2GB – 4 bytes
  • 2 GB .. 512 GB – 5 bytes
  • 512GB .. 128 TB – 6 bytes
  • 128TB .. 32 Petabytes – 7 bytes
  • 32 Petabytes .. 8 Exabytes – 8 bytes
  • Greater than 8 Exabytes – 9 bytes

That is really cool, since for the realistic data set, we can pack a lot more data into the page.

It comes with a serious issue, however. The data is no longer fixed size (well, that is the point, no?). Why is that a problem? Because we want to be able to do a binary search on that, which means that we need to be able to access the data by index. As usual, the solution is to utilize indirection. We’ll dedicate the bottom of the page to an array of fixed-size int (16 bits – sufficient to cover the 8KB range of the page) that will point to the actual location of the entry. Like before, we are going to reserve the first few bytes as a header, in this case we’ll use 4 bytes, divided into two shorts. Those will keep track of the writes to the bottom and the top of the page.

At the bottom, we’ll have the actual offsets that point to the entries, and at the top, we write the actual entries. Here is what this looks like:

Let’s see how our reading from the page will look now. As you can see, it is very similar to what we had before, but instead of going directly to the key by its offset, we have to use the indirection:

The offsets array contains the location of the entry in the page, and that is laid out as the [varint-key][varint-val]. So we read (and discard) the key from the offset we found (we have to do that to discover its size) and then we read and return the actual value.

Let’s look at how we implemented the actual binary search in the page:

This is a bog standard binary search, with the only interesting bit that we are going through the offsets array to find the actual location of the key, which we then read using variable size decoding.

The interesting part of this model happens when we need to set a value. Here is what this looks like, with my notes following the code.

This is quite a lot, I’ll admit. Let’s try to break up into individual pieces what is going on here.

First, we get the header values (bottom, top) and initialize them if empty (note that bottom is set to 4, after the header, while top is set to the end of the buffer). The idea is that the bottom grows up and the top grows down. This is called Slotted Page design and it is a staple of database design.

We then encode the key and the value into a temporary buffer. We need to do that so we’ll know what size the entry will take. Then we need to figure out if we are updating an existing record or creating a new one.

Updating an existing record is complex. This is because the size of the new record may be greater than the size of the old one. So we can’t put it in the same location. I’m handling this by just allocating new space for this entry, ignoring the old space that was allocated to it.

I’m not handling any deletes / space reclamation on this series. That is a separate subject, not complex, but fairly tedious to do properly. So I’m going to focus solely on writes.

Updates to an existing entry that also change its size aren’t in my test dataset, so I’m not worried about it too much here. I mention this to point out that variable length records bring with them considerations that we wouldn’t have run into with the fixed-size model.

And after all of this work? What are the results?

With the fixed-size version, we could fit 511 entries into the page. With the variable size int, however, we can do better.

For the realistic dataset, I can fit 712 entries for the page, and for the full dataset, 710 (there are very few very big elements even there, but we can see that it has an impact).

511 vs. 712 may not sound like much, but that is 40% increase in the number of entries that I can fit. To give some context, using 8KB pages, that is a difference of 5 MB per million entries. That adds up.

The question is, can we do better? More on that in my next post…

time to read 4 min | 749 words

I write databases for a living, which means that I’m thinking a lot about persistence. Here is a fun challenge that we went through recently. We have the need to store a list of keys and values and then lookup a value by key. Pretty standard stuff. The keys and values are both 64 bits integers. In other words, what I would like to have is:

Dictionary<long,long> lookup;

That would be perfect, except that I’ve to persist the data, which means that I have to work with raw bytes. It’s easiest to think about it if we have some code in front of us. Here is the interface that I need to implement:

As you can see, we have a byte buffer (8KB in size) and we want to add or lookup values from the buffer. All the data resides in the buffer, nothing is external. And we cannot unpack it in memory, because this is used for lookups, so this needs to be really fast.

The keys we are storing are file offsets, so they correlate quite nicely to the overall size of the file. Meaning that you’ll have a lot of small values, but also large ones. Given a key, we need to be able to look its value quickly, since we may run this lookup billions of times.

Given that I have 8KB of data, I can do the following, just treat the buffer as a sorted array, which means that I get a pretty easy way to search for a particular value and a simple way to actually store things.

Theoretically, given an 8KB page, and 16 bytes per each (key, value) entry, we can store up to 512 entries per page. But it turns out that this is just a theory. We also need to keep track of the number of items that we have, and that takes some space. Just a couple of bytes, but it means that we don’t have those bytes available. A page can now contain up to 511 entries, and even at full capacity, we have 14 bytes wasted (2 for the number of entries, and the rest are unused).

Here is what this looks like in code:

As you can see, we are creating two arrays, the keys are growing from the bottom of the page and the values are growing from the top. The idea is that I can utilize the BinarySearch() method to quickly find the index of a key (or where it ought) to go. From there, I can look at the corresponding values array to get the actual value. The fact that they are growing separately (and toward each other) means that I don’t need to move as much memory if I’m getting values out of order.

For now, I want to set up the playground in which we’ll operate. The type of data that you write into such a system is important. I decided to use the following code to generate the test set:

The idea is that we’ll generate a random set of numbers, in the given distribution. Most of the values are in the range of 8MB to 512GB, representing a pretty good scenario overall, I think.

And with that, we just need to figure out what metrics we want to use for this purpose. My goal is to push as many values as I can into the buffer, while maintaining the ability to get a value by its key as fast as possible.

The current approach, for example, does a binary search on a sorted array plus an extra lookup to the companion values array. You really can’t beat this, if you allow to store arbitrary keys. Here is my test bench:

This will insert key/value pairs into the page until it is full. Note that we allow duplicates (we’ll just update the value), so we need to keep track of the number of entries inserted, not just the number of insertions.  We also validate the structure at any step of the way, to ensure that we always get the right behavior.

This code runs as expected and we can put 511 values into the page before it gives up. This approach works, it is simple to reason about and has very few flaws. It is also quite wasteful in terms of information density. I would like to do better than 511 entries / pager. Is it possible to drop below 16 bytes per entry?

Give it some thought, I’m going to present several ways of doing just that in my next post…

time to read 3 min | 555 words

We looked into the internal of Corax’s posting list and in the last post I mentioned that we have a problem with the Baseline of the page.

We are by no means the first people to work with posting lists, and there is a wide body of knowledge on the topic. When it came time to figure out the compression format for our posting list, we used the PFOR format (Patched Frame of Reference). It, like pretty much all other integer compression methods, uses 32 bits integers. Corax utilizes 64 bits integer as the document ids, so that was a problem. We solved that problem by using a Baseline for each page. In other words, each page would be able to contain values in a range of 2.1 billion of one another. That is a very reasonable range, given that a page is 8KB in size.

There was a problem as we built more features into Corax. The posting list needed to store not just the document id, but also the frequency of the term in the source document. It turns out that we need 8 bits to do so, and we already have 64 bits range so… Instead of creating another location to store the frequencies, we put them directly inside the posting list. But that meant that we reserved a range of bits. We have 64 bits overall, so not a big problem, right? Except that on a page basis, we have a lot less. Before, a page could contain a range of 2.1 billion, but we reserved 10 bits (frequency and tag, the details of which are not important to our story) and we ended up with a range that is 4 million per page. That little tidbit meant that we could only store in a page items that were within 4MB of one another. And that was a problem. Whenever we had a posting list where two values would be more than 4MB from one another, we would need to split the page. And since the posting list and the entries live on the same file, having more page splits means that entries are now further apart.

Here is an example of what this looks like:

image

The index is taking more space than the source data, and most of that is used to store… nothing, since we ended up with a very wide posting list containing very few entries. One of the cases of two independent issues compounding each other very quickly.

So we changed things again, instead of limiting ourselves to 32 bits range per page, we changed the PFor format to allow for 64 bits integers directly. Once again, that leads to simplification in the codebase and has greatly reduced the amount of disk space that we are actually using.

To give some context, here is the current amount of disk space taken by the same entity that previously took 800+GB:

image

The problem wasn’t with the number of entries, but that each entry would consume 8KB of disk space on its own, and in the image, you are seeing the number of posting lists, not the number of posting lists entries.

time to read 3 min | 594 words

In a previous post (which went out a long time ago) I explained that we have the notion of a set of uint64 values that are used for document IDs. We build a B+Tree with different behaviors for branch pages and leaf pages, allowing us to pack a lot of document IDs (thousands or more) per page.

The problem is that this structure hold the data compressed, so when we add or remove a value, we don’t know if it exists already or not. That is a problem, because while we are able to do any relevant fixups to skip duplicates and erase removed values, we end up in a position where the number of entries in the set is not accurate. That is a Problem, with a capital P, since we use that for query optimizations.

The solution for that is to move to a different manner of storing the data in the leaf page, instead of going with a model where we add the data directly to the page and compress when the raw values section overflows, we’ll use the following format instead:

image

Basically, I removed the raw values section from the design entirely. That means that whenever we want to add a new value, we need to find the relevant compressed segment inside the page and add to it (potentially creating a page split, etc).

Obviously, that is not going to perform well for write. Since on each addition, we’ll need to decompress the segment, add to it and then compress it again.

The idea here is that we don’t need to do that. Instead of trying to store the entries in the set immediately, we are going to keep them in memory for the duration of the transaction. Just before we commit the transaction, we are going to have two lists of document IDs to go through. One of added documents and one of removed documents. We can then sort those ids and then start walking over the list, find the relevant page for each section in the list, and merging it with the compressed values.

By moving the buffering stage from the per-page model to the per-transaction model, we actually gain quite a lot of performance, since if we have a lot of changes to a single page, we can handle compression of the data only once. It is a very strange manner of working, to be honest, because I’m used to doing the operation immediately. By delaying the cost to the end of the transaction, we are able to gain two major benefits. First, we have a big opportunity for batching and optimizing work on large datasets. Second, we have a single code path for this operation. It’s always: “Get a batch of changes and apply them as a unit”. It turns out that this is far easier to understand and work with. And that is for the writes portion of Corax.

Remember, however, that Corax is a search engine, so we expect a lot of reads. For reads, we can now stream the results directly from the compressed segments. Given that we can usually pack a lot of numbers into a segment, and that we don’t need to compare to the uncompressed portion, that ended up benefiting us significantly on the read side as well, surprisingly.

Of course, there is also another issue, look at the Baseline in the Page Header? We’ll discuss that in the next post, turned out that it wasn’t such a good idea.

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