Clarifying interaction based testing
One of the big advantages to state based testing is the clearer error messages, like this:
Using interaction based testing, you usually can specify much less information:
validationResult.AddBrokenRule(null);
LastCall.IgnoreArguements().Repeat.Times(5);
Is this a setup code? Is this the expected result of the test?
Who knows? Certianly not me in tree weeks (or months) times, when this test is broken and I need to figure out why.
I am thinking about adding a Message construct to Rhino Mocks, which wil allow to specify messages that clarify the intent of the developer. Something like this:
validationResult.AddBrokenRule(null);
LastCall.IgnoreArguements().Repeat.Times(5)
.Message("Expected to get 5 broken rules");
There are some implementation issues (what happen when you get called too much, for instnace), but they should be workable. But before I try to add this, I would like some thoughts about the value of this feature.
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