Design patterns in the test of timeProxy

time to read 2 min | 287 words

A proxy, in its most general form, is a class functioning as an interface to something else. The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate.

More about this pattern.

Proxies are just about everywhere. Whenever you use NHibernate, WCF or Remoting – you are using proxies. In fact, proxies are such a success that they are literally baked into both the language and the platform. In .NET we have TransparentProxy and in Java has java.lang.reflect.Proxy.

At any rate, proxies are really useful, especially when you think about dynamic proxies. I am far less fond of static proxies, although we use them as well. Dynamic proxies are quite useful to add behavior, especially cross cutting behavior, at very little cost.

That said, one of the major issues that arises from using proxies is an inherit assumptions that the proxy is the same as its target. Commonly you see this happening with remote proxies, where it isn’t obvious that actually making the call is expensive as hell.

Proxies also tend to be used mostly for the infrastructure of your application, rather than for actual application code. In particular, business logic, rather than cross cutting concerns, is really hard to figure out / debug when you have it spread around in proxies.

Recommendation: Use it for infrastructure or cross cutting concerns. Try doing so using dynamic proxies, rather than by generating proxies by hand. Avoid putting business logic there and be aware that by using proxies you are hiding what is going on (that is pretty much the point), so doing non obvious things should be avoided.

More posts in "Design patterns in the test of time" series:

  1. (21 Jan 2013) Mediator
  2. (18 Jan 2013) Iterator
  3. (17 Jan 2013) Interpreter
  4. (21 Nov 2012) Command, Redux
  5. (19 Nov 2012) Command
  6. (16 Nov 2012) Chain of responsibility
  7. (15 Nov 2012) Proxy
  8. (14 Nov 2012) Flyweight
  9. (09 Nov 2012) Façade
  10. (07 Nov 2012) Decorator
  11. (05 Nov 2012) Composite
  12. (02 Nov 2012) Bridge
  13. (01 Nov 2012) Adapter
  14. (31 Oct 2012) Singleton
  15. (29 Oct 2012) Prototype
  16. (26 Oct 2012) Factory Method
  17. (25 Oct 2012) Builder
  18. (24 Oct 2012) A modern alternative to Abstract Factory–filtered dependencies
  19. (23 Oct 2012) Abstract Factory