Does code rot over time?
“This is Old Code” is a programmer’s idiom meaning “There Be Dragons”. The term “Legacy Code” is a nice way to say “Don’t make me go there”
Those are very strange statements when you think about it. Code is code, just ones & zeros stored on a disk somewhere. It doesn’t go bad over time.
When you write a line of code, it doesn’t have an expiration date, after all. For food, it makes sense, there are bacteria and such that would make it go bad. But what is it about old code that is so problematic?
I want to take a look at a couple of examples of old code and examine how they stood the test of time. I chose those two projects because there has been no activity on either project since about 2014 or so.
No meaningful activity or changes for the past decade is a great place to start looking at code rots. Note that I’m not looking at the age of a codebase, but whether it was left to pasture long enough to exhibit code rot issues.
Rhino.Mocks is a mocking framework for .NET that I spent close to a decade working on. It was highly popular for several years and was quite capable. The vast majority of the code, written about 15 years ago, is now frozen, and I haven’t touched it since around 2016.
I was able to clone the Rhino Mocks repository, run the build script and the tests in a single command. However… trying to actually use this in a modern system would result in an error similar to this one:
Method not found: 'System.Reflection.Emit.AssemblyBuilder System.AppDomain.DefineDynamicAssembly(System.Reflection.AssemblyName, System.Reflection.Emit.AssemblyBuilderAccess)'.'
Internally, Rhino Mocks does dynamic code generation, which relies on very low level APIs. Apparently, these APIs are not consistent between .NET Framework and .NET Core / the new .NET. To get Rhino Mocks working on the current version of .NET, we would need to actually fix those issues.
That would require someone who understands how dynamic code generation and IL emitting work. I remember facing a lot of InvalidProgramException in the past, so that isn’t a generally applicable skill.
ALICE is a tool for checking the crash correctness of databases and similar applications. It has a really interesting paper associated with it and was used to find several consistency issues with many systems (from databases to Git and Mercurial). The code was last touched in 2015 but the actual work appears to have happened just over ten years ago.
ALICE made quite a splash when it came out, and many projects tried to test it against themselves to see if there were any issues with their usage of the file system APIs.
Trying to run ALICE today, you’ll run into several problems. It uses Python 2.x, which is no longer supported. Moving it to Python 3.x was not a big deal, but a much bigger problem is that ALICE is very closely tied to the syscalls of the kernel (it monitors them to see how the application uses the file system API).
Since ALICE was released, new syscalls were introduced, and the actual I/O landscape has changed quite a bit (for example, with IO_Uring). Making it work, even for a relatively small test case, was not a trivial task.
The most interesting aspect of this investigation was not the particular problems that I found, but actually figuring out what is the process of addressing them. Just updating the code to the latest version is a mechanical process that is pretty easy.
Updating the actual behavior, however, would require a high degree of expertise. Furthermore, it would also need a good understanding and insight into the codebase and its intended effects. A codebase that hasn’t been touched in a long while is unlikely to have such insight.
When we talk about a codebase rotting, we aren’t referring to the source files picking up viruses or the like, we are discussing the loss of information about what the code is actually doing. Even worse, even if we can follow what the code is doing, understanding how to modify it is a high-complexity task.
What about ongoing projects? Projects that have continuous updates and dedicated team members associated with them. It turns out that they can rot as well. Here is an example taken from the RavenDB codebase. This is a pretty important method as it adds an item to a B+Tree, which is quite a common (and important) operation in a database:
You can see that this isn’t much of a function, most of the behavior happens elsewhere. However, you can see that this code has been around for a while. It was modified by four different people over the span of a decade. It is also pretty stable code, in terms of the number of changes that happened there.
This is a small function, but you can see it pretty clearly when you are looking at the code at large. There are whole sections that are just… there. They are functional and work well, and no one needs to touch them for a very long period of time. Occasionally, we make minor changes, but for the most part, they are not touched much at all.
How does that play into the notion of code rot? The code wouldn’t suffer as badly as the examples above, of course, since it is still being run and executed on an ongoing basis. However, the understanding of the code is definitely diminished.
The question is, do we care? Those are the stable parts, the ones we don’t need to touch. Until we do… that is, and what happens then?
Just making changes in our codebase for the sake of making changes is a bad idea. But going into the codebase and leaving it in a better state than before is a good practice. This helps ensure it doesn’t become a daunting ‘there be dragons’ scenario.
Comments
Yup, code doesn't run in a vacuum. I recently restored games I wrote more than 40 years ago for the TI99/4A. They only existed on cassette tapes that have already outlived their theoretical lifetime. Just getting the code was an adventure. Making it run well on modern emulators was another. Code doesn't decay but it's substrate can, and the hardware and software underneath changes.
Old good boyscout rule - leave the place (code) better than it was before
It's also possible for code, products, or platforms to systematically rot due to new developments, not just because of inactivity. Cory Doctorow aptly described this with 2023's word of the year: https://en.wikipedia.org/wiki/Enshittification
I think the problem is more that the world changes around the code, and the cycle of change is much faster than it used to be. Flash-in-the-pan frameworks come and go. Write anything, and in two years it will stop working, because the world changed around it, someone deprecated some API, SOAP is dead, XML is dead, whether it was actually necessary or not. So it is a contextual kind of rot.
It was exciting when I was younger but now I want off this bus
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