﻿<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><title>Ayende @ Rahien</title><link>http://ayende.com</link><description>Ayende @ Rahien</description><copyright>Copyright (C) Ayende Rahien  2004 - 2021 (c) 2026</copyright><ttl>60</ttl><item><title>Ayende Rahien commented on The Boo Language</title><description>Roy,
  
take a look at things like [Disposable] attribute, which automatically implement the best practices for IDisposable implementation.
  
  
This was a very simple example.
</description><link>http://ayende.com/3052/the-boo-language#comment11</link><guid>http://ayende.com/3052/the-boo-language#comment11</guid><pubDate>Fri, 21 Dec 2007 19:26:22 GMT</pubDate></item><item><title>Roy commented on The Boo Language</title><description>The Boo concept really is nice. 
  
  
I'd like to comment on your example, implementing a reusable singleton. This can easily be achieved in C# with generics and inheritance, as this article shows:
  
  
http://flois.blogspot.com/2006/02/fun-with-singletons-in-c-20-part-1.html
  
http://flois.blogspot.com/2006/02/fun-with-singletons-in-c-20-part-2.html
  
(You can also find the code for download on Code Project).
  
  
You even get your choice of singleton types. Just inherit from WhateverSingleton&lt;T&gt;.  Done.
  
  
But of course, compile-time hacking is powerful and I'm sure it's easy to find a more complicated example where it is helpful.
</description><link>http://ayende.com/3052/the-boo-language#comment10</link><guid>http://ayende.com/3052/the-boo-language#comment10</guid><pubDate>Fri, 21 Dec 2007 19:22:14 GMT</pubDate></item><item><title>Guillaume Laforge commented on The Boo Language</title><description>Boo looks really interesting and powerful. And I like your boo ghost, and I'm thinking it would advantageously replace the current Boo logo which needs a refresh :-)
</description><link>http://ayende.com/3052/the-boo-language#comment9</link><guid>http://ayende.com/3052/the-boo-language#comment9</guid><pubDate>Wed, 19 Dec 2007 14:48:02 GMT</pubDate></item><item><title>Ayende Rahien commented on The Boo Language</title><description>Liviu,
  
Feel free to submit documentation for the compiler.
</description><link>http://ayende.com/3052/the-boo-language#comment8</link><guid>http://ayende.com/3052/the-boo-language#comment8</guid><pubDate>Tue, 18 Dec 2007 18:36:08 GMT</pubDate></item><item><title>liviu commented on The Boo Language</title><description>Boo is cool. but the compiler stuff is not too well documented.
  
Everybody hates Microsoft for its undocumentation called MSDN, but i haven't seen yet an oss project with decent documentation covering intermediate features.
  
Boo doesn't stand up in this regard.
  
If you are passionate you can loose valuable time digging in the source code, but i think it is a waste of time.
</description><link>http://ayende.com/3052/the-boo-language#comment7</link><guid>http://ayende.com/3052/the-boo-language#comment7</guid><pubDate>Tue, 18 Dec 2007 15:42:16 GMT</pubDate></item><item><title>Ayende Rahien commented on The Boo Language</title><description>Two major reasons,
  
1/ There seems to be a strong push against not using C#
  
2/ R#
  
  
The first reason is much bigger, though.
</description><link>http://ayende.com/3052/the-boo-language#comment6</link><guid>http://ayende.com/3052/the-boo-language#comment6</guid><pubDate>Tue, 18 Dec 2007 13:03:24 GMT</pubDate></item><item><title>Tomas Restrepo commented on The Boo Language</title><description>In all seriousness, is there any reason why you actually don't do your entire apps in boo? (you mention you sort of think in boo and translate to C#, wondering why just not stick to boo). Is this more of a political/business/team issue, or is there any technical reasons you chose not to?
</description><link>http://ayende.com/3052/the-boo-language#comment5</link><guid>http://ayende.com/3052/the-boo-language#comment5</guid><pubDate>Tue, 18 Dec 2007 13:00:16 GMT</pubDate></item><item><title>Cedric Vivier commented on The Boo Language</title><description>Nice post! Bumped to the boo homepage.
  
There's so many things to love about Boo, for one, I like having an .NET interactive interpreter to prototype ideas in a flash.
  
</description><link>http://ayende.com/3052/the-boo-language#comment4</link><guid>http://ayende.com/3052/the-boo-language#comment4</guid><pubDate>Tue, 18 Dec 2007 07:48:25 GMT</pubDate></item><item><title>Grimace of Despair commented on The Boo Language</title><description>I found this document really clarifying why you'd want yet another language and what problems Boo solves:
  
  
http://boo.codehaus.org/BooManifesto.pdf
</description><link>http://ayende.com/3052/the-boo-language#comment3</link><guid>http://ayende.com/3052/the-boo-language#comment3</guid><pubDate>Tue, 18 Dec 2007 07:43:35 GMT</pubDate></item><item><title>Ayende Rahien commented on The Boo Language</title><description>http://developer.novell.com/wiki/index.php/Boo_language_package_for_Visual_Studio_2005
  
  
It was stopped for a long while, but recent interest has arisen in it.
  
If you are interested in helping, please post to the boo mailing list. I am very interested in getting this working
</description><link>http://ayende.com/3052/the-boo-language#comment2</link><guid>http://ayende.com/3052/the-boo-language#comment2</guid><pubDate>Tue, 18 Dec 2007 04:45:06 GMT</pubDate></item><item><title>Gabriel Schenker commented on The Boo Language</title><description>"There is an ongoing project to support Boo in Visual Studio..."
  
Which one? I'm very interested in it too since (especially with Binsor) my usage of Boo is always increasing and the scenarios get more and more complex...
  
How can one support this project?
</description><link>http://ayende.com/3052/the-boo-language#comment1</link><guid>http://ayende.com/3052/the-boo-language#comment1</guid><pubDate>Mon, 17 Dec 2007 21:57:10 GMT</pubDate></item></channel></rss>